Ribble broke down 9 elements of digital citizenship, and these elements are used to "provide a framework for understanding the technology issues that are important to educators"(15). The first element is digital access. This is when the whole society has access to technology. My individuals do not have access to technology by reasons of socioeconomic status, physical location, or disabilities. Administrators and teachers need to be aware that technology will be the future basis for all students. Appropriate examples of digital access are, "district administrators work toward providing technology opportunities for all
students within their schools"(5) and "technology leaders provide technology to students for use in school and out, such as a one-to-one laptop program"(5).
Digital Commerce is the second element of digital citizenship. The definition of digital commerce is electronically selling and buying goods online. This element is the worst to address in the classroom because educators don't believe they need to teach the students on how to be careful and informed educators. According to Riddle, "In 2009 America’s youth ages 8–24 (Generation Y) spent $220 billion online. Digital commerce plays a large role in students’ lives, so they need to understand all aspects of these online transactions." By not talking to the students about digital commerce, it will leave the students vulnerable to get scammed and getting their identity stolen. Examples of appropriate digital commerce are safely purchasing items online and searching for the best price on an particular item.
Element three is digital communication. Cell phones, social networks, and texting has changed the way people communicate. Digital communication provides the user with quick and accurate information. Positive examples of digital communication are when teachers and students use devices to communicate all while not disrupting what is going on in the school or classroom. Blogs and social networking sites are a positive digital communication because they can be used to relay to parents the happenings with classroom activities.
The forth element is digital literacy. Digital literacy is "the process of teaching and learning about technology and the use of technology"(13). Online courses are an example of digital literacy. They are designed to keep the student interested in the material. Teachers are giving students new, innovate ways to locate information when they are away from the classroom.
Digital Etiquette is the fifth element, that is defined as the electronic standards of conduct or procedure. The problem lies in that parents are not informed on what is and is not appropriate. Many times parents and kids are on the same level on how to act when using technology. Technology school teams are the answer to teach the students on the appropriate digital etiquette. Examples of positive use of digital etiquette is when teachers and students decide on what information can be shared using cell phones or netbooks. When communicating in chat room users know the rules before starting.
Elements six and seven are digital law and rights and responsibility. Digital law is the responsibility for actions and deeds. Sexting, downloading illegal music, and bypassing firewalls are all negative ways where students can break the law. Students need to become aware of the rules and regulations of technology. Rights and responsibilities is the freedom and requirements for everybody in the digital world. Educators are to explain to the student their rights when using digital technologies. Students are to share the right and responsibility, to site the website or other digital media source when they use the information presented on the site.
Digital health and wellness is element 8, and element 9 is digital security. The definition of wellness is "physical and psychological well-being in a digital technology world"(25). Teachers learn how to promote health and wellness using technology, and model digital safety in the classroom; as a result teachers expect the students to do the same. Digital security is to have precautions to guarantee safety. Virus software is updated and maintained to protect personal information.. Parents and teachers talk to students about the dangers of giving out personal information to the digital world.
www.stopbullying.gov/www.stopbullying.gov/cyberbullying//
Cyber bullying starts with sending mean and inappropriate text messages or emails to individuals. Mean rumors, fake profiles, rude pictures or videos are also versions of cyber bulling. Cyber bullying is different because besides getting bullied in person, the child cannot get away from it because it happens online as well. Cyber bulling can happen 24 hours a day and 7 days a week. It is difficult to trace who the bully is because many posts can be done anonymously. Kids getting cyber bullied has gone up from 6% in grades 6-12 in 2009 to 16% in 2011 in grades 9-12. Parents can prevent bullying by knowing the sites their kids go on, telling your kids that you might view the sites that they look at to make sure they are safe, ask for their passwords, ask to be friend or follower on their social media sites, and to encourage their kids to communicate to them if they feel they are getting cyber bullied. To report cyber bulling, immediately block the bully, don't respond to the bully, and keep evidence of the bullying, for example, date, time and the description of the event.
Located in Seattle, Washington, a rehab clinic named "Restart" helps young men kick the addiction to video games. The clients take care of chickens and a garden, has a huge tree house with a zip line, and a large grassy back yard. "Restart" treats all technology addictions but primarily those addicted to video games. Many addicts come from the same type of family life. Parents are split up, and they move around a lot, shy and lonely. They will find escape with the laptop by playing video games and watching movies. Many people can hide behind video games and feel like a a person again. Gaming gives these people an opportunity to act different from who they really are. Being addicted to the internet gives the addict a high or a sense of relief. Unhealthy addicts started to game at a young age, with a compulsion that has been growing for many years, and have been building relationships online rather than going out to socialize with others in person. When the students go to college, parental support isn't there anymore, so the addicts are online all the time. Some don't even know how to cut a tomato. One addict has a tough time finding a job that doesn't require using a computer and the internet. When they must use the internet they will set a time frame for use. Other activities that help addicts recover are reading, exercise, having a job, and a social life.
Reflection
In connection to "The Digital Citizenship in Schools", it surprised me that over 220 billion dollars was generated over purchased products online, and this statistic only includes 8-24 year olds. Clearly there is a large age group beyond that that makes online purchases as well. I know that I also used online sites to purchase items and I am 31. In reference to how to act when using technologies, many parents have the same skills are their children. I agree when Riddle said that it is the duty, as teachers, to teach the parents and students the same skills. Cyber bullying is a big problem. There have been appropriate steps take to prevent bullying. You are able to report cyber bulling to online sites, and to law enforcement. I think that is a great idea to get the law enforcement involved. Because as a teacher, we can encourage and promote safety online, but when the student goes online on their own time, we cannot tell them what to view and not view. Stopbullying.gov is a great resource to prevent bullying. It has many resources to prevent and correcting bullying, and if the need presented itself, I will pass the site along to a parent. "Restart" was a great NPR segment. DSM is used by doctors to diagnose the technology addiction. It is shocking that these males will play on a computer for 48 straight hours! I also never knew that 80% of social interaction deals with non-verbal communication.
Self Evaluation
Summary Paragraphs 5/5 Good
There is one summary paragraph per reading. Each paragraph is substantial and well developed. Used facts from the reading to support thoughts and ideas.
Reflection
In connection to "The Digital Citizenship in Schools", it surprised me that over 220 billion dollars was generated over purchased products online, and this statistic only includes 8-24 year olds. Clearly there is a large age group beyond that that makes online purchases as well. I know that I also used online sites to purchase items and I am 31. In reference to how to act when using technologies, many parents have the same skills are their children. I agree when Riddle said that it is the duty, as teachers, to teach the parents and students the same skills. Cyber bullying is a big problem. There have been appropriate steps take to prevent bullying. You are able to report cyber bulling to online sites, and to law enforcement. I think that is a great idea to get the law enforcement involved. Because as a teacher, we can encourage and promote safety online, but when the student goes online on their own time, we cannot tell them what to view and not view. Stopbullying.gov is a great resource to prevent bullying. It has many resources to prevent and correcting bullying, and if the need presented itself, I will pass the site along to a parent. "Restart" was a great NPR segment. DSM is used by doctors to diagnose the technology addiction. It is shocking that these males will play on a computer for 48 straight hours! I also never knew that 80% of social interaction deals with non-verbal communication.
Self Evaluation
Summary Paragraphs 5/5 Good
There is one summary paragraph per reading. Each paragraph is substantial and well developed. Used facts from the reading to support thoughts and ideas.
Reflection Paragraphs 5/5 Good
Made connections to the readings, and showed a deep understanding.
Quality Writing 5/5 Good
Proof read multiple times and didn't find any spelling errors. The writing was well organized and easy to follow.
Connections to readings 5/5 Good
Reflective paragraph has strong connections to all the readings and media.
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